8/25/2023 0 Comments The sims 4 physics mod![]() ![]() Remember, the default for “fUpdateBudgetMS” and “fExtraTaskletBudgetMS” (the number of milliseconds per frame Papyrus VM gets to work) is 1.2ms (2.4ms if you use the Performance values)." At 144fps, a frame is rendered every 6.9ms. At 60fps, a frame is rendered every 16.67ms. So, at 30 fps, a new frame is being rendered once every 33.34ms. "According to SmkViper (here: ), raising the frame rate actually reduces the amount of time the scripting engine has to process everything it needs to process in a single frame. So long as you don't run your fps so high that the 1.2ms (default) window per frame isn't shortened (this would have to be 700+fps) then the scripts are going to have time to run assuming you aren't using hardware from 1980.Ī quote from one of the posts in that thread: You seem to be thinking that rendering and running scripts can't occur simultaneously, they absolutely can and do as they are entirely different threads. Click to expand.No it doesn't aside from correcting me on the number of ms per frame, so its 1.2ms by default according to that.
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